06 May
Posted by mfs in Free mobile cell phone applications
SBSH Papyrus v1.4 S60v3 SymbianOS 9.1 Regged-BiNPDA
What’s new in Papyrus for S60 1.4
New tabbed New/Edit Item Form
* The “New/Edit Item” form is now tabbed.
* Removed “Non-compact” option for the “New/Edit Item” form from the “General Settings”.
* Allday event creation moved into “New->Meeting”.
* Removed “Monthly (by Day)” repeat option from the New/Edit Item form.
* Removed icons from the “New/Edit Item” form. Creating a new meeting/task will now load much faster.added “Insert” menu into the “New/Edit Item” form options menu.
* Added ability to insert a note from the phone’s “Notes” to Subject/Location/Note fields on the “New/Edit Item” form.
Improved Notes editing
* For OS 8.x, 9.x: Updated the “Note” field in the “New/Edit Item” form to support better text editing for longer notes.
Updated Grid View
* Updated “Grid” view to show more information, better:
Added timeline to each day’s title.
Added “arrow” on the Grid view, indicating if there are more items than can be viewed on the tab.
Improved settings and file handling
* Papyrus’ Settings, Color settings and Category Color settings are now saved in the Papyrus INI file and so can be backed-up.
* Papyrus now registers itself upon installation to be backed-up so it is possible to backup/restore Papyrus settings through Nokia PC Suite Backup.
* Papyrus backs-up the INI file and the “Papyrus” folder (which holds the MyText definitions and Category icons assignments).
* Papyrus now installs all application files relative to the instalalation card (Phone or Memory).
* Category icons are now installed to the phones’ “\\resource\apps\” directory.
* Updated settings loading/saving code to be dynamic as opposed to static (no more “lost” settings).
* Updated DesignedByBert icon set installation files to support the new relative-path support.
* Fixed 30 characters limit on username for Papyrus.
Updated Shortcuts
* Updated shortcuts to be consistant across all views:
(1) - Go 1 month backward.
(3) - Go 1 month forward.
(2) - Go to today.
(4), (5), (6) - On the Daily/List view - Copy, Cut, Paste respectively.
(7) - Set a category for an item on the Daily/List views.
(8) - Go to previously used view (like “Back” button on Smartphones).
(9), (#) - Scroll up/ Scroll down on the Monthly view quick list.
(0) - Toggle Momthly view quick list on/off.
(*) - Creates a new meeting in all views except for the Tasks view. On the tasks view it creates a new task.
* Added shortcuts for phones with a QWERTY keyboard:
(CNTRL+N) - Creates a new meeting.
(CNTRL+T) - Creates a new task.
(CNTRL+A) - Creates a new anniversary.
(CNTRL+R) - Creates a new reminder.
(CNTRL+C) - Copies an item.
(CNTRL+X) - Cuts an item.
(CNTRL+V) - Pastes an item.
Google Calendar categories Sync support
* Added new “GooSync” sub-menu in the Category Settings.
* Added option to “Set GooSync” for a category in the Category Settings.
When syncing items from GCalendar, Categories set to “GooSync” would be added to the corresponding items and the “[ ]” removed
(when viewing them in Papyrus).
When creating items in Papyrus with a category that has GooSync set, “[ ]” will be added to the subject line when viewing them in the Nokia calendar.
* Added option to “Rename GooSync” to rename the GooSync category.
* Added option to “Remove GooSync” to remove a set GooSync category.

Improved E90 support (a bit for now)
* Added additional font settings to accommodate the external screen.
Fonts’ size saved on the external screen vary from the ones saved in the internal screen.
* Fixed “E90 Foreground” issue, where Papyrus would pop to the front when opening/closing the E90 flip-screen.
* Updated Monthly view to support the E90’s wide screen.
Development log for Papyrus for S60 1.4
* MyText now saves when changed (regardless of saving the meeting or canceling the New/Edit Item Form).
* Fixed crash when changing the time of a meeting and saving.
* Fixed bug that would not update the “End Date” of an appointment, when selecting a Start date with the Date selector and then pressing
the left soft-key twice on the New/Edit Item form.
* Fixed setting End date farther than the Start date for Allday events.
* it’s now possible to create a reminder with zero minutes and x hours.
* Creating reminders for more than a hour would show up correctly in the New/Edit Item form.
* Fixed bug where the key “8″ for switching between the last views doesn’t work in the Tasks view.
* Removed ability to add attendees to a meeting. It is now only possible to view attendees in a meeting’s details (synced with Nokia’s Blackberry Connect).
* For OS 9.x: Fixed phone number searching on the Item’s details view.
* Fixed “carriage return” showing up as “blocks” on the Item’s details view.
* For OS 8.x and lower: Fixed crash when updating a reccuring appointment.
* Fixed landscape/portrait orientation change across all views (except for the New/Edit Item form).
* Fixed memory leak when changing between landscape and portrait orientation.
* Fixed “carriage return” showing up as “blocks” on the Item’s details view.
* Fixed crash when setting an existing meeting’s Repeat’s Until date using the Date selector.
* Fixed crash when changing a due date of a task with the date selector and pressing “Save”.
* Fixed “Item’s Details” memory leaks - should load much faster now.
* On the “New/Edit Item” form, selecting a start date for a meeting with the date selector and then pressing “Save” would
not give a “End time before Start time” error.
* Fixed bug that would not load tasks when choosing the “Tasks View” as default view.
* Fixed Tasks view memory leaks.
* Fixed crash deleting an item on the Tasks view.
* For OS 8/9.x: Fixed text wrapping across all views (now using native Symbian text wrapping).
* Tasks view now loads all relevant tasks according to the “Show” option (sub-menu on the Tasks view).
* Removed “Time Frame” (past and future) from the Tasks View settings.
* Selecting a contact name when inserting a contact would allow to call that contact directly from the item’s details view.
* Fixed bug that would set the wrong date, when pasting an item that spans midnight (23h -> 1h).
* Fixed bug with “Custom Alarm” not being able to be set.
* Fixed “9″ scrolling for the E61.
* Fixed “Tasks View” showing the title of the current “Show Tasks” option with the number of tasks shown.
* Fixed a bug on the “Tasks View” that would not update correctly when choosing different “Show” options.
* Updated the “New/Edit Item” form to “wrap” around when scrolling in all relevant tabs.
* Added ability to paste an item on the Grid and Monthly views.
* Removed “Timeline” setting for the Grid view.
* Font size in the “Item Details” view is now taken from the view from which it was opened.
* Pressing “Select” on the “Font Selection” dialog brings the user back to the “Settings” page.
* “Ogranizer Address” and “Organizer Sent by” text inputs are now multilined.
* On the “Item’s Details” view, attendees and organizers are now shown with their full names and not their e-mail addresses.
* Changing repeat interval for repeats is now possible.
* Fixed “missing action keys” on the “Repeat by Day” view.
* Text crossing for completed tasks is now drawn better and faster.
* Pressing any key while in the “New/Edit Item” form will start typing on the field that the user is standing on.
* The “Item’s details” view now shows the number of appointments/tasks for the day you’re currently standing on.
* When pressing “Right/Left” on the “Item’s details” view, the view will update itself with the appointment/task you’re currently on.
* Pressing “Enter” on the “Item’s details” view when not on a phone number opens the item for editting.
* Updated the “Goto date” view to not show items on the calendar, and the preview pane is disabled by default (pressing “0″ enables/disables it).
* Removed the menu from the “Goto date” and made the left soft-key into “Manual” date insertion.
* Fixed task deletion crash on the Daily view for some languages.
* Added hours option to Reminder (default is 0).
* “Goto Date” screen now has original “direct” date selection under “Options”.
* Added global “Tasks date format” setting under “Tasks Settings” - date formatting for tasks will now encompass all of the views.
* Removed “Tasks date format” from the “Tasks View Settings”.
For some resolutions on OS 9.x: Added an appointment counter to each day’s title.
* Added meeting’s organizer details to the item’s details view.
* Added attendees’ status details to the item’s details view.
* Added attendees’ status details to the “Attendees Selection” form.
* Added “Organizer Sent by” setting (i.e. Roy) under “General Settings”.
* Added “Organizer Address” setting (i.e. roy@sbsh.net) under “General Settings.
* Added attendees color settings (for item’s details view) in the “Color Settings”.
* Categories with icons now have their icon shown next to them on the item’s details view.
* For OS 9.x: Updated all views to have the status-pane (top-bar) like the native “thin” top-bar.
* For OS 9.x: Removed full screen option from the “General Settings”.
* Updated “Insert Contact” dialog. It now loads much faster and without *strange* contacts.
* Removed option to select a detail from within a contact when inserting contact details into a meeting.
* Undated tasks can now have an alarm set for them.
* For OS 9.x: Fixed background issues with the settings for non-landscape resolutions.
* Updated “My Text” form code which fixed scrolling issues on that form.
* Updated all Monthly-type views (Monthly view, Date Selector etc..) with better drawing code for faster usage.
* Fixed bug that will not update dates for Alarms when using the “Date Selector”.
* Fixed bug where multi day allday events running through the new year will run for one wrong extra day.
* Age of a contact (for imported birthdays or self-created birthdays) now shows correctly for future years.
* Fixed E90 memory leak.
* Fixed tasks view memory leak.
* Added better asynchronus event handling that solves some crashes when there are many items to handle.
* Fixed crash when setting a category for a task using the “7″ shortcut on the Tasks view.
* Updated Chinese, Finnish, Polish and Japanese localizations.
* Added Danish localization.
Here is the languagefile list:
French - Papyrus_02.rls_________(Updated for version 1.4)
German - Papyrus_03.rls________(Updated for version 1.4)
Spanish - Papyrus_04.rls
Italian - Papyrus_05.rls_________(Updated for version 1.4)
Danish - Papyrus_07.rls_________(Updated for version 1.4)
Norwegian - Papyrus_08.rls______(Updated for version 1.2.13)
Finnish - Papyrus_09.rls_________(Updated for version 1.3)
Turkish - Papyrus_14.rls_________(Updated for version 1.2.11)
Russian - Papyrus_16.rls
Hungarian - Papyrus_17.rls_______(Updated for version 1.3)
Dutch - Papyrus_18.rls__________(Updated for version 1.3)
Czech - Papyrus_25.rls__________(Updated for version 1.4)
Polish - Papyrus_27.rls__________(Updated for version 1.3)
Chinese (HK) - Papyrus_30.rls____(Updated for version 1.3)
Chinese (PRC) - Papyrus_31.rls___(Updated for version 1.3)
Japanese - Papyrus_32.rls________(Updated for version 1.4)
Croatian - Papyrus_45.rls________(Updated for version 1.4)
Hebrew - Papyrus_57.rls_________(Updated for version 1.4)
Serbian - Papyrus_79.rls
Download : [Read more]
05 May
Posted by mfs in Free mobile cell phone applications
SymbianGuru.AfterCall.v1.0.S60v3.SymbianOS9.1.Unsi gned.ed-illusion
Do not forget the important things: with AfterCall you will call back, send message, make a calendar entry with one click right after your call ends.

Do you often have to take some action right after the call? Like call back, make a note, make a calendar entry? Then AfterCall application is exactly for you!
After your conversation ends, the message window with call details appears, and you have quick access to all needed actions, like: call number, send message, add to contacts, add a calendar entry etc.
General information
AfterCall application performs various actions after call ends. You can quickly send SMS, MMS or E-mail messages right after your call. Without unnecessary movements you can make a new note, calendar meeting or task.
If you get a call from a new number, you can add this number to your contact list or update existing contact info right after the conversation, without entering the call list once again.
Right after the call you will view the call information: the exact call duration, the exact number from which the conversation was made, and the time of calling.
Application main window consists of the calls list. Unlike the Nokia native callers list, here all calls are displayed, even if they were made from the same number. So you can see exactly how many times and when somebody called you and from which exactly number the incoming/outgoing call was made. This is very convenient for the case if a contact entry consists of many numbers.
Key Features:
Quick access to most used actions after a conversation ends
Exact call info with the callers number always displayed
Possibility to call back or send a message right after call end
Possibility to create a calendar entry after the call
Activation on selected types of calls: Incoming, Outgoing, Missed, Rejected, Busy calls
Activation only on unknown (not listed in the contacts) numbers possible.
Languages:
AfterCall software is available in English, German, Russian and Ukrainian languages
Download : [Read more]

After mastering everything from beach volley, athletics and even the world of soccer, Playman is now back, joined by his sister Blaise. Take on the streets and face the concrete jungle in Playman Extreme Running! Dash, jump and roll through 12 levels of breathtaking scenery in a huge metropolis filled with obstacles to pass and opponents to beat. Playman Extreme Running features 3 different game modes and 45 missions jam-packed with action.




Story:
You play as either “Playman”, or “Blaise”, who is the female equivalent to Playman. You must complete all levels in a given time and collect all flags. There are miscellaneous modes like “Sprint”, “Flag-Hunting” and “Score-Flow”:
- In Sprint Mode, you must find all flags and be faster then an opponent.
- In Flag-Hunting Mode, the challenge is to find all flags, but without arrows, which show you the way to the flags, as in “Sprint” mode.
- In Score-Flow Mode, the target is to make the most sensational moves, and get the biggest scores.
Once You have finished all 12 levels in single player mode, you’ll then have the opportunity to play them all again with your friends. The promise is a lot of fun, because the mobile phone “walks” from player to player, with the fastest Playman appearing as invisible or “ghost”.





In addition, in multiplayer mode you and up to 7 of your friends can compete against each other to decide who’s the ultimate ruler of the streets! Playman Extreme Running brings groundbreaking character animation and super-smooth free running action to your mobile. Simple made-for-mobile controls make playing a breeze and addictive gameplay is guaranteed. Own the city with Playman and Blaise in a day of wild Extreme Running action!
Dont Forget to Hit
Guys!:thumbup:
Download : [Read more]
02 May
Posted by mfs in Free mobile cell phone applications, Free mobile cell phone games



Of all the dream jobs we could have in Hollywood, we’re not entirely sure that stuntman would be at the top of the list. We’re not asking for much given our inglorious performances at various junior school Christmas plays, a leading man or woman role isn’t likely, even in our fantasies but being George Clooney’s personal dresser or Angelina Jolie’s fitness instructor would certainly be preferable to stepping forward to be burned, crashed, dropped on and generally manhandled.
At the beginning of the take you’re given your instructions and from then on it’s up to you to follow them to the letter. Miss one of the cues icons that hover above the point where you need to perform a particular action and the increasingly frustrated director will yell “”CUT!”" and you’ll need to try again.
It’s an interesting idea and one that becomes progressively harder as you get deeper and deeper into the three movies you’re hired to work on. Not only do the directions get more specific and complex (destroying a pile of crates while performing a vehicular back-flip is just one of the easier examples), they also begin to become more numerous, so that you eventually end up stringing together several audacious automobile acrobatics.



If you’re wondering quite how you wrest a 360-degree front-flip from a one-tonne lump of pig iron and rubber, it’ll be of little surprise to read that Stuntman Ignition takes a rather dim view of the laws of physics. In fact, it squishes them into one of those circus cannons and fires them out over the horizon.
So it is that on some levels you spend more time in the air than on the ground, gliding as gracefully as a ballerina over all the carefully placed props, ramps and silver stars that you can collect, in order to score extra points and positively influence the reviews of your movie once it’s wrapped and has been released to theatre.
This all happens in a side-scrolling 2D environment, and there’s a strong sense of Turbo Camels: Circus Extreme and the very amusing Johnny Crash series of games here, not only in execution but also in the controls by pushing up on your handset’s D-pad you accelerate your steel steed and brake by pushing down. Left and right don’t come into action until you’re airborne, at which point you can rotate your car, either setting yourself up for a smooth landing or performing one of the aforementioned flips.
Of course, if it were this safe and simple we’d all be stuntpersons. Unfortunately, it isn’t. First, your car will only take so much punishment before expiring and, if it does wheeze its last before the end of the scene, a re-shoot will be required. Second, you’ll need to keep pace with the camera If you drop out of shot by being too slow, another take is a given.
Allied to the complexity of the directions you’re given, it all **** up to a very demanding job indeed. But at no time is it ever anything but an absolute blast, even if you do make an absolute hash of things and (accidentally) plant a four-wheel touchdown on the heroine’s head.
That there are just 27 levels of adrenaline-fuelled movie madness might seem a bit meagre, but in reality it’s plenty to keep you occupied. Obviously there’s the difficulty of the later scenes, which we’ll be amazed if you finish first time out, and then there are the grades (each scene you complete earns you a silver or gold star) and prizes for the longest jump and other such accomplishments that you’ll want to secure.
Ultimately, the manic Stuntman Ignition emerges as the perfect antidote to all those po-faced driving games that have hit the virtual shelves of your operator’s games portal recently.
Stuntman Ignition has everything you could expect and delivers hours of fun.
Dont Forget to Hit
Guys!:thumbup:
Download : [Read more]
02 May
Posted by mfs in Free mobile cell phone games
THQ Wireless.Indiana.Jones.IV.240×320.v1.0.39.S60v3.J2 ME.Retail-BiNPDA.rar

Indiana Jones and the Kingdom of the Crystal Skull is a mobile game based on the upcoming Indiana Jones movie. The simple control mechanism makes the game easy to access for everyone, but offers challenge for the hardcore players. Game combines the essential elements of adventure, platformer and action game genres.
- 2 playable characters: Indiana Jones (played by Harrison Ford) and his young sidekick Mutt Williams (played by Shia La Beouf), both having their distinctive skills and control schemes
- 3 different kind of enemies with their distictive weapons: axes, blow guns and hand grenades
- Story Mode with 20 levels and Arcade Mode with several challenges that unlocks trivia never heard before about the Indiana Jones saga
- Numerous hazards and obstacles: scorpions, gaps, breaking platforms, spike balls, rising and falling spikes, gaps and ledges
- Features stunning visual & sound effects and of course, the
Download : [Read more]
02 May
Posted by mfs in Free mobile cell phone games
THQ Wireless Indiana Jones IV N95 v1.0.39.S60v3.J2ME.Retail-BiNPDA
THQ.Wireless.Indiana.Jones.IV.320×240.v1.0.43.S60v 3.J2ME.Retail-BiNPDA
THQ.Wireless.Indiana.Jones.IV.352×416.v1.0.40.S60v 3.J2ME.Retail-BiNPDA

Indiana Jones and the Kingdom of the Crystal Skull is a mobile game based on the upcoming Indiana Jones movie. The simple control mechanism makes the game easy to access for everyone, but offers challenge for the hardcore players. Game combines the essential elements of adventure, platformer and action game genres.
- 2 playable characters: Indiana Jones (played by Harrison Ford) and his young sidekick Mutt Williams (played by Shia La Beouf), both having their distinctive skills and control schemes
- 3 different kind of enemies with their distictive weapons: axes, blow guns and hand grenades
- Story Mode with 20 levels and Arcade Mode with several challenges that unlocks trivia never heard before about the Indiana Jones saga
- Numerous hazards and obstacles: scorpions, gaps, breaking platforms, spike balls, rising and falling spikes, gaps and ledges
- Features stunning visual & sound effects and of course, the evergreen soundtrack
- Developed by award-winning game studio Universomo
Download : [Read more]
01 May
Posted by mfs in Free mobile cell phone games
THQ - Indiana Jones & the Kingdom of the Crystal Skull
176×220 & 240×320

“Indiana Jones and the Kingdom of the Crystal Skull is a mobile game based on the upcoming Indiana Jones movie. The simple control mechanism makes the game easy to access for everyone, but offers challenge for the best players. Game combines the essential elements of adventure, platformer and action game genres.”
…
Download : [Read more]
Greedy Penguins is classic is a two-dimensional jump-and-run game in the style of Super Mario World with support for multiplayer plying over Bluetooth.
It is an arcade action game for 3rd edition devices with simple but yet addictive gameplay, suitable for players of any age.
The main intention of this game is to jump down through an infinite shaft of platforms, try not to fall off the screen and get coins as more as possible.
Move the penguins with the arrow keys, moving from platform to platform. “Life” decreases when you touch the pillards, but you can recover the “life” guage by eating fish. Multiplayer mode will request you getting more coins than your competitor.
Game features:
* Completely Free
* Multiplayer mode, play with your friend over bluetooth.
* Random maps,coins and fish!
* Ranking system - high score table.
* Bright attractive graphics.
* High Quality Music and Sound Effects.
Designed to work with all S60 V3 devices. Tested and working on my N95 8GB. If you like my post,click on the “Thanks” button…:thumbup:
Download : [Read more]
29 Apr
Posted by mfs in Free mobile cell phone games
Parys Technografx Ltd PT Devoids v1.00.S60v3.SymbianOS.9.1.Retail-gkataria

PT DEVOIDS a new and exciting game for the Symbian S60

The most exciting Asteroids game yet seen on windows mobile devices. with up to 100 action packet level each one designed to test your skill and dexterity. Kill the bad guys avoid the rocks collect the good bonuses avoid the bad and take each level one step at time SIMPLE…..

PT DEVOIDS a new and exciting game for the Pocket PC , Smartphone and Symbian mobile devices.
The most exciting Asteroids game yet seen on windows mobile devices. with up to 100 action packet level each one designed to test your skill and dexterity. Kill the bad guys avoid the rocks collect the good bonuses avoid the bad and take each level one step at time SIMPLE…..
PT Devoids is a pseudo-3D “asteroids” game.
For those unfamiliar with the old asteroids-style games this means that PT Devoids is a space-based shoot-em-up where you control a spaceship on missions to destroy asteroids and bandit ships.
Control of the ship is the same as in the old-style asteroids and lunar- lander games where your ship has no brakes, in order to slow down you must face the opposite way to your direction of travel and fire your main thrusters. Because this control method may be unfamiliar your initial missions are rated as “easy” but gradually become more challenging as you progress.
Unlike the original asteroids games the asteroids in PT Devoids travel in 3D, when small they are not dangerous but they gradually approach to collision distance. When getting close to collision distance they are shown in yellow and when presenting a danger of collision they are shown in red.
Your primary task is to destroy the bandit ships rather than the asteroids and, in doing so, to investigate any wreckage thus produced for salvage that could enhance your own ship, but beware - the wreckage may contain dangers (red) rather than enhancements (yellow).

Hardware Compatibility for Symbian 3rd edition phones
Compatible with all series 60 3rd edition or above operating systems.
Screen Sizes
ALL Symbian S60 3rd edition 240 X 320 res min and larger ( 320 X 240 or 240 X 320 ) RESOLUTIONS SUPPORTED
PT Devoids from Parys Technografx
Installation.
To install PT Devoids you need to run the installation file (PTDevoids.sis) on your PC when your mobile device is connected to the PC via PC Suite.
Simply follow the instructions on your PC and mobile device to install, we recommend that you install to a storage card if possible.
Note that PT Devoids is specifically designed for Symbian S60 3rd Edition devices with displays of 320*240 or 240*320 but will also work at those resolutions on devices with larger displays.
The Game
PT Devoids is a pseudo-3D “asteroids” game.
For those unfamiliar with the old asteroids-style games this means that PT Devoids is a space-based shoot-em-up where you control a spaceship on missions to destroy asteroids and bandit ships.
Control of the ship is the same as in the old-style asteroids and lunar-lander games where your ship has no brakes, in order to slow down you must face the opposite way to your direction of travel and fire your main thrusters. Because this control method may be unfamiliar your initial missions are rated as “easy” but missions gradually become more challenging as you progress.
Unlike the original asteroids games the asteroids in PT Devoids travel in 3D, when small they are not dangerous but they gradually approach to collision distance. When getting close to collision distance they are shown in yellow and when presenting a danger of collision they are shown in red.
Your primary task is to destroy the bandit ships rather than the asteroids and, in doing so, to investigate any wreckage thus produced for salvage that could enhance your own ship, but beware - the wreckage may contain dangers (red) rather than enhancements (yellow).
Orientation/Controls
When you run PTDevoids for the very first time the initial screen gives you the option to rotate your display so you may choose to view in any orientation (e.g. landscape or portrait), simply press any joypad button if you wish to rotate the display or any other button once it’s as you wish it to be. Note that the orientation you select stays independant of the system orientation when you run PTDevoids.
After orienting the display you can now define the controls.
First of all you need to define the controls for rotating your ship, here you initially press a button for “rotate left”. You must repeat the operation to confirm. We recommend using joypad left to rotate left (i.e. left with respect to your chosen display orientation).
You must then chose a button for “rotate right”, again you must press the button a second time to confirm. We recommend using joypad right to rotate right (i.e. right with respect to your chosen display orientation).
After choosing the controls for rotating your ship next you need to define a button for “thrust”, again press a second time to confirm. We recommend joypad up to thrust (i.e. up with respect to your chosen display orientation).
Next you must define a button for firing your missiles, here we recommend joypad centre or the left menu button or one of your keypad buttons (e.g. “4″).
You must also define a button for “pause/minimize”, again press a second time to confirm. Here we recommend the right menu button. Note that on the menu/setup screens pressing this button will immediately minimize PTDevoids, when actually in gameplay pressing it once will pause the game and if you then press it again while paused then PTDevoids will be minimized. Also note that if you return to PTDevoids after it was minimised during gameplay then it will re-start in paused mode. To unpause the game during gameplay simply press any button other than pause/minimize.
Finally you need to define a button for “exit game”, here we recommend the “clear” button, again you must press the button a second time to confirm.
Main Menus
Once you’ve set the orientation and controls the main menu screen will appear, this is the screen that usually comes up first when you run the game.
Here you can choose to “Start game”, “Re-orient/redefine” or “Exit game”.
Use the joypad directions to change options and joypad centre or fire to choose.
When you choose “Start game” then if there is no saved game you will be taken straight to the ship customisation screen otherwise a new menu will appear allowing you to select from “Continue saved game”, “Start new game” or “Exit game”. Again use the joypad directions to change options and joypad centre or fire to select.
Customisation
Here you can change the bias of your ship’s abilities, you can put as much as possible into defence or attack as you choose.
Use the joypad up/down to change between options.
When “Game Key” is highlighted you can press joypad centre or fire to go through a series of screens giving you information about the game.
When on the other options pressing joypad centre or fire will take you to the mission selection screen.
You can customise your ship by highlighting either “Rate of Fire”, “Power Use”, “Energy Use”, “Shield Regen.” or “Acceleration” and using joypad left and right to transfer points to/from the “Spare Points”. In this way you could max. out your rate of fire for aggressive play or say your shield regeneration for a more defensive style.
Highlighting “Next Level” allows you to use your left and right joypad buttons to choose the next level of difficulty.
Mission Selection
Once you’ve customised your ship and selected the difficulty level for your next mission you may now choose from three alternate destinations for the mission.
Again use the joypad directions to highlight an option and joypad centre or fire to choose.
Scanning the system
Once you’ve chosen your mission destination the system chosen is scanned and then you are sent to the destination via hyperspace to begin the mission.
The Gamescreen
In game you have a HUD giving various information at the top of the screen and a radar map in the bottom-right hand corner.
The HUD shows your spare ships, engine Temperature, shield Energy, salvage recovered and points score.
The number of spare ships you have is in the top-left hand corner, you get a bonus ship every 2500 points.
Under the spare ships are two vertical scales.
The left-hand one of these (T) is your engines’ Temperature gauge and goes from black/green when low to red when high. If the temperature hits the top of this display then your ship will be destroyed due to engine overload. The primary cause of engine overload is too much use of your main thrusters.
The right-hand vertical scale (E) is your shield Energy and is black/green when full down to red when running low. If your ship is hit when your shield Energy is at the bottom then your ship will be destroyed. Note that firing missiles uses some of the same energy that’s supplied to your shields and thus firing missiles can cause a reduced rate of shield Energy recovery or even drain your shields.
To the right of your spare ships are five icons representing five types of salvage enhancements: improved firing, improved acceleration, improved energy production (engine cooling), improved power use and improved shield regeneration. These appear in grey until you salvage that type when the icon changes to yellow. If you successfully salvage these types of enhancements and manage to exit the level stargate without losing a ship then these enhancements will become permenant.
In the top right-hand corner is your current score.
The radar map (bottom-right) shows your ship (solid white dot), bandit ships/wreckage/salvage (blue dots), approaching asteroids (yellow dots), dangerous asteroids (red dots) and the stargate level exit (flashing white dot).
The stargate exit only appears either after you’ve recovered all 5 types of “permenant” salvage or after a time pre-determined by your commander, whichever comes first.
File Information
Last Updated on 4/29/2008
Version –
2.0MB
Minimum Requirements
6MB installed
Download : [Read more]
Speed Racer

Based on the recent movie, Speed Racer brings back the devilish driver Speed and his fabulous Mach 5 for some Car-fu action and superb races. ENJOY!!!
Download : [Read more]
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