27 Mar
Posted by mfs in Free mobile cell phone games |
Tags: java, mp3, multiplayer
Quake II online, both software and hardware renderers in the same


package. This time only for phones with FPU, I will consider doing one for phones without fpu in the future. Also N95-1 users can only use the software renderer as the OpenGL renderer will need more memory than it has. Needles to say, that you still need to update to firmware 2.x.x.x in order to play even with the software renderer.
Install (perfectly on the N82 and N95-8GB):
Quake2
1. get hold of suitable datafile (original cd or shareware/demo)
1.1 if you have n95-1, update the firmware to atleast 2.x.x otherwise it does not have enough memory.
2. install P.I.P.S and the QuakeII engine. If the phone complains something about the certificate, check your settings in application manager. It should be configured to allow installation of all sis files.
3. install datafiles (using for example the usb-mass storage mode)
3.1 create “quake2″ folder in the root folder of your memory card.
3.2 inside “quake2″ folder, create another folder “baseq2″
3.3 now copy the pak file(s), video folder and players directory from the original cd to “baseq2″ folder. If you have only the shareware file, put it to “baseq2″ folder. NOTE: with shareware .pak, the screen will stay black for about 30 secs
4. (optional) install audio tracks
4.1 create “cdaudio” folder in “quake2″ folder
4.2 copy exactly 10 audio tracks (mp3) to cdaudio folder and name them 1.mp3 through 10.mp3. If you don’t have all the tracks correctly named there, cdaudio wont’t play
5. command line parameters can be set through “cmdline.q2″ file which should be placed to “quake2″ folder. The file should be saved as ASCII, and only the 1024 first characters of the first line are read.
Generally, mods that should work. However, mods that require a separate game dll do not. Same applied to multiplayer games. The engine installation package contains ported versions of vanilla ctf, xatrix and rogue, so the official mission packs and ctf do work correctly. The installation procedure for mods is similar to the base package, but instead of putting files into “baseq2″ you should put the into “modname” directory under “quake2″. To start lets say xatrix, put “+set game xatrix” (without quotes) to “cmdline.q2″ command line file. Needless to say, you need the datafiles for the mod to be present aswell.
Also, the opengl video driver behaves slightly differently with brightness settings. As it has coloured lighting, you need to use console/autoexec.cfg to change the “brighness”.
example(in the console):
intensity 1.6 (the intensity of bright colors, higher numbers means more)
gl_modulate 1.4 (lower settings makes all shadows darker)
vid_restart
If anything goes wrong, you could try to look for “q2_log.txt” in the “quake2″ folder in order to see what went wrong.
I will make it very easy 4 U guys and will post the PAK and soundtrack uploads (change xx in links)…
Link PAK:
http://www.megaupload.com/?d=COCT7JZJ
And the soundtrack here (drop the mp3 in the quake2 folder called cdaudio)…..
http://adrive.com/public/fdf499d5f773260995cd9a08929cb13e86d8eeefe731133b9363d152bce93c0c.html
4 all of U that get a white screen when starting up (dutch language in phone), U will have 2 change the language 2 english.
Due 2 issues with the PIPS file
Screenshots R from the N95-8GB…
addons for quake:http://www.quaketerminus.com/addon.htm
Download :
ISO_8859_1__pips_s60_1_2_SS.rar (450 KB)
ISO_8859_1__quake2_v100_armv6_fpu.rar (924 KB)
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