
Fishlabs DEEP- Submarine Odyssey Abyss Engine
-Take a dip, the water’s just fine-
In DEEP players immerse into a world of a remote water planet with exotic submarine life forms. In service of the Colonial Navy the player makes his or her way underwater with various tasks like exploitation of resources and production of new goods but also military missions. While exploring the vivid and fascinating underwater world in a hightech submarine the player will meet other parties with different interests on the water planet. The ongoing conflicts between the Colonial Navy, rebels, pirates and a mysterious marine species will pull the gamer between the lines.



Instead of piloting a space craft into the starry sky, you take the helm of a sub deep in the briny blue. In practice, they’re much the same in game environment terms. They’re both pretty dark and they’re certainly both very, very big.
Although not based around galaxies, stars and such, the map screen of Deep is very impressive, showing a real wealth of locations to visit. As an extra twist, many will not only be inaccessible because of sheer distance but also because of water pressure. Your starter craft can only stand fairly average pressures, meaning that you can’t visit anywhere that’s too deep or too near the surface. Progressing through the game will see you upgrade your craft, allowing for deeper diving.



The pressure issue even continues from to map to the in-game experience. Whilst you’re pretty free to roam about your 3D underwater world, there are visible grids above and below you which tell you where your craft’s limits lie. These become particularly significant when you’re chasing some huge sea creature that you want to harvest for its meat. You fish with a harpoon that’s a bit like a tractor beam and have to keep the fish on screen while you’re reeling it in, and often your prospective catch will be pretty wiley, so it’s not always the easiest task.
Although fishing is an important part of the game, there’s also the standard trade of materials you get from blasting enemies, raiding mining ships and the like. There’s a neat story that should occupy for several hours that comes with its own share of missions, but there’s a whole lot more blasting to do besides thanks to the fact that missions are available at outposts throughout the gameworld. You might ask why you’d want to carry on after the story has ended. Well, after you get hooked into it, upgrading your ship and weapons becomes quite compulsive, not to mention exploring the new areas upgrading unlocks.



Dont forget to hit
guys;-)
Download :
Fishlabs_Deep_3D_240×320.rar (512 KB)
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