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THQ - Indiana Jones & the Kingdom of the Crystal Skull
176×220 & 240×320

“Indiana Jones and the Kingdom of the Crystal Skull is a mobile game based on the upcoming Indiana Jones movie. The simple control mechanism makes the game easy to access for everyone, but offers challenge for the best players. Game combines the essential elements of adventure, platformer and game genres.”

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Rock City Empire

Speakers rattling, lights flashing, frontmen strutting, eardrums bleeding. What with all the sound and fury, rock music isn’t for everyone.

However, few other musical genres have the distinction of being both entertainment and a general expression of approval. International rugby doesn’t ‘indie’, cinnamon doesn’t ‘punk’, and eating takeaway food in bed doesn’t ‘garage’ – these things rock.

And nothing rocks quite like rock itself.

Digital Chocolate has chosen to recognise this fact with Rock City Empire, its follow up to the much-lauded Night Club Empire. More costume change than sequel, Rock City Empire combines the micro-managerial tweaking of The Sims with the colourful exuberance of Bust-a-Move, and challenges you to transform a drab street into a throbbing clubland in just a hundred days.You start with ownership of a dive called ‘The Snake Pit.’ Although a few revelers inexplicably populate the small dancefloor, the stage is bare and the surroundings are bleak. Armed with a small budget, you have the option to deck the venue with lights, expand the floor, distribute posters, employ a go-go dancer, and make a catalogue of other small improvements.

More importantly, you can hire one of four bands to play onstage, performing either ’80s rock, punk, rockabilly, or new metal. The ever-changing makeup of the audience, whose tastes are indicated by the clothes they wear, lets you know which of these bands to set strumming.

Of course, the music is significant and Rock City Empire puts in a fair performance. Each of the four bands has its own cheerful tune, and while each of them is passable and appropriate to its genre, all are perfectly dispensable when the need for silence arises.

As the money starts rolling in, your world begins to open up. You can buy bigger equipment, hold glitzy events, and deploy flash stage effects so that when the hundredth day comes, Rock City is a thriving, strobing, pulsating Mecca.

In real terms, these 100 days represent about an hour of solid play, or a few days of fleeting bus-stop forays. Your success is measured by fame points, and although you are free to keep playing once you reach the end of your time, your score is fixed.

Starting again, meanwhile, enables you to challenge the ghost of your own best performance for the greatest number of fame points, and this is a surprisingly credible incentive to replay.

Fame points are the backbone of the game. Not only do they allow you to measure your success, but reaching a few benchmark numbers unlocks new equipment, events, and other venues.

With fame points come the winding queues, the moshing partygoers, the swivelling lightshows, and the opportunity to break into hugely profitable guitar solos, which demand a mention.

Taking a now-familiar dance game format, the object of these solos is to hit a sequence of notes on a scrolling fretboard. The occasional opportunity to play a solo, signalled by the filling of an energy bar, provides a welcome break from the hands-off isometrics of the management, and inexplicably injects vast sums of money into your coffers.

To be strict, in fact, the giddy bounty this subgame yields represents a failure of balance, cleaving the game into a pre-solo era, characterised by prudence and deft decision-making, and a post-solo era in which money is never an object and victory is, frankly, too easy.

It is this kind of bum note that keeps Rock City Empire from the A-list of serious management sims, but it doesn’t detract from the joy of the game’s more successful elements.

The fast pace, the variety, and the visible impact of your decisions in the increasingly lively Rock City all more than make up for any economic implausibility.

It may not be deep, but is fun, addictive, and it even – just about – rocks.

file uploaded

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Greedy Penguins is classic is a two-dimensional jump-and-run game in the style of Super Mario World with support for plying over Bluetooth.

It is an game for 3rd edition devices with simple but yet addictive gameplay, suitable for players of any age.

The main intention of this game is to jump down through an infinite shaft of platforms, try not to fall off the screen and get coins as more as possible.

Move the penguins with the arrow keys, moving from platform to platform. “Life” decreases when you touch the pillards, but you can recover the “life” guage by eating fish. mode will request you getting more coins than your competitor.

Game features:

* Completely Free
* mode, play with your friend over bluetooth.
* Random maps,coins and fish!
* Ranking system - high score table.
* Bright attractive graphics.
* High Quality Music and Sound Effects.

Designed to work with all V3 devices. Tested and working on my N95 8GB. If you like my post,click on the “Thanks” button…:thumbup:

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Journey through 3 different areas (Bum, Belly, Brain) within Vinces body, the gang must collect all of Vince’s marbles so they can save him from Random Pavarotti disease. A nice colourful game thats easy to play

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World Weather forecasts client for S40 and mobile phones. Features:

  1. Current weather and forecasts for all around the globe.
  2. Satellite images.
  3. Multiple cities in a certain countries.
  4. In the USA and Canada you can use ZIP code as well.

New version available!
New features:

  1. Satellite images.

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Parys Technografx Ltd PT Devoids v1.00..SymbianOS.9.1.Retail-gkataria


PT DEVOIDS a new and exciting game for the

The most exciting Asteroids game yet seen on windows mobile devices. with up to 100 packet level each one designed to test your skill and dexterity. Kill the bad guys avoid the rocks collect the good bonuses avoid the bad and take each level one step at time SIMPLE…..

PT DEVOIDS a new and exciting game for the Pocket PC , Smartphone and mobile devices.

The most exciting Asteroids game yet seen on windows mobile devices. with up to 100 packet level each one designed to test your skill and dexterity. Kill the bad guys avoid the rocks collect the good bonuses avoid the bad and take each level one step at time SIMPLE…..
PT Devoids is a pseudo-3D “asteroids” game.
For those unfamiliar with the old asteroids-style games this means that PT Devoids is a space-based shoot-em-up where you control a spaceship on missions to destroy asteroids and bandit ships.
Control of the ship is the same as in the old-style asteroids and lunar- lander games where your ship has no brakes, in order to slow down you must face the opposite way to your direction of travel and fire your main thrusters. Because this control method may be unfamiliar your initial missions are rated as “easy” but gradually become more challenging as you progress.
Unlike the original asteroids games the asteroids in PT Devoids travel in 3D, when small they are not dangerous but they gradually approach to collision distance. When getting close to collision distance they are shown in yellow and when presenting a danger of collision they are shown in red.
Your primary task is to destroy the bandit ships rather than the asteroids and, in doing so, to investigate any wreckage thus produced for salvage that could enhance your own ship, but beware - the wreckage may contain dangers (red) rather than enhancements (yellow).

Hardware Compatibility for 3rd edition phones

Compatible with all series 60 3rd edition or above operating systems.

Screen Sizes

ALL 3rd edition 240 X 320 res min and larger ( 320 X 240 or 240 X 320 ) RESOLUTIONS SUPPORTED

PT Devoids from Parys Technografx

Installation.

To install PT Devoids you need to run the installation file (PTDevoids.sis) on your PC when your mobile device is connected to the PC via PC Suite.
Simply follow the instructions on your PC and mobile device to install, we recommend that you install to a storage card if possible.
Note that PT Devoids is specifically designed for 3rd Edition devices with displays of 320*240 or 240*320 but will also work at those resolutions on devices with larger displays.

The Game

PT Devoids is a pseudo-3D “asteroids” game.
For those unfamiliar with the old asteroids-style games this means that PT Devoids is a space-based shoot-em-up where you control a spaceship on missions to destroy asteroids and bandit ships.
Control of the ship is the same as in the old-style asteroids and lunar-lander games where your ship has no brakes, in order to slow down you must face the opposite way to your direction of travel and fire your main thrusters. Because this control method may be unfamiliar your initial missions are rated as “easy” but missions gradually become more challenging as you progress.
Unlike the original asteroids games the asteroids in PT Devoids travel in 3D, when small they are not dangerous but they gradually approach to collision distance. When getting close to collision distance they are shown in yellow and when presenting a danger of collision they are shown in red.
Your primary task is to destroy the bandit ships rather than the asteroids and, in doing so, to investigate any wreckage thus produced for salvage that could enhance your own ship, but beware - the wreckage may contain dangers (red) rather than enhancements (yellow).

Orientation/Controls

When you run PTDevoids for the very first time the initial screen gives you the option to rotate your display so you may choose to view in any orientation (e.g. landscape or portrait), simply press any joypad button if you wish to rotate the display or any other button once it’s as you wish it to be. Note that the orientation you select stays independant of the system orientation when you run PTDevoids.
After orienting the display you can now define the controls.
First of all you need to define the controls for rotating your ship, here you initially press a button for “rotate left”. You must repeat the operation to confirm. We recommend using joypad left to rotate left (i.e. left with respect to your chosen display orientation).
You must then chose a button for “rotate right”, again you must press the button a second time to confirm. We recommend using joypad right to rotate right (i.e. right with respect to your chosen display orientation).
After choosing the controls for rotating your ship next you need to define a button for “thrust”, again press a second time to confirm. We recommend joypad up to thrust (i.e. up with respect to your chosen display orientation).
Next you must define a button for firing your missiles, here we recommend joypad centre or the left menu button or one of your keypad buttons (e.g. “4″).
You must also define a button for “pause/minimize”, again press a second time to confirm. Here we recommend the right menu button. Note that on the menu/setup screens pressing this button will immediately minimize PTDevoids, when actually in gameplay pressing it once will pause the game and if you then press it again while paused then PTDevoids will be minimized. Also note that if you return to PTDevoids after it was minimised during gameplay then it will re-start in paused mode. To unpause the game during gameplay simply press any button other than pause/minimize.
Finally you need to define a button for “exit game”, here we recommend the “clear” button, again you must press the button a second time to confirm.

Main Menus

Once you’ve set the orientation and controls the main menu screen will appear, this is the screen that usually comes up first when you run the game.
Here you can choose to “Start game”, “Re-orient/redefine” or “Exit game”.
Use the joypad directions to change options and joypad centre or fire to choose.

When you choose “Start game” then if there is no saved game you will be taken straight to the ship customisation screen otherwise a new menu will appear allowing you to select from “Continue saved game”, “Start new game” or “Exit game”. Again use the joypad directions to change options and joypad centre or fire to select.

Customisation

Here you can change the bias of your ship’s abilities, you can put as much as possible into defence or attack as you choose.
Use the joypad up/down to change between options.
When “Game Key” is highlighted you can press joypad centre or fire to go through a series of screens giving you information about the game.
When on the other options pressing joypad centre or fire will take you to the mission selection screen.
You can customise your ship by highlighting either “Rate of Fire”, “Power Use”, “Energy Use”, “Shield Regen.” or “Acceleration” and using joypad left and right to transfer points to/from the “Spare Points”. In this way you could max. out your rate of fire for aggressive play or say your shield regeneration for a more defensive style.
Highlighting “Next Level” allows you to use your left and right joypad buttons to choose the next level of difficulty.

Mission Selection

Once you’ve customised your ship and selected the difficulty level for your next mission you may now choose from three alternate destinations for the mission.
Again use the joypad directions to highlight an option and joypad centre or fire to choose.

Scanning the system

Once you’ve chosen your mission destination the system chosen is scanned and then you are sent to the destination via hyperspace to begin the mission.

The Gamescreen

In game you have a HUD giving various information at the top of the screen and a radar map in the bottom-right hand corner.
The HUD shows your spare ships, engine Temperature, shield Energy, salvage recovered and points score.
The number of spare ships you have is in the top-left hand corner, you get a bonus ship every 2500 points.
Under the spare ships are two vertical scales.
The left-hand one of these (T) is your engines’ Temperature gauge and goes from black/green when low to red when high. If the temperature hits the top of this display then your ship will be destroyed due to engine overload. The primary cause of engine overload is too much use of your main thrusters.
The right-hand vertical scale (E) is your shield Energy and is black/green when full down to red when running low. If your ship is hit when your shield Energy is at the bottom then your ship will be destroyed. Note that firing missiles uses some of the same energy that’s supplied to your shields and thus firing missiles can cause a reduced rate of shield Energy recovery or even drain your shields.
To the right of your spare ships are five icons representing five types of salvage enhancements: improved firing, improved acceleration, improved energy production (engine cooling), improved power use and improved shield regeneration. These appear in grey until you salvage that type when the icon changes to yellow. If you successfully salvage these types of enhancements and manage to exit the level stargate without losing a ship then these enhancements will become permenant.
In the top right-hand corner is your current score.
The radar map (bottom-right) shows your ship (solid white dot), bandit ships/wreckage/salvage (blue dots), approaching asteroids (yellow dots), dangerous asteroids (red dots) and the stargate level exit (flashing white dot).
The stargate exit only appears either after you’ve recovered all 5 types of “permenant” salvage or after a time pre-determined by your commander, whichever comes first.

File Information
Last Updated on 4/29/2008
Version –
2.0MB

Minimum Requirements
6MB installed

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Narnia is the magic world created by magic of speaking lion of Aslan. Having got inside of nothing a remarkable wardrobe, in Narnia usual teenagers - Peter, Susan, Edmynd and Lucy get. They should derthrow severe White Witch and to become governors of the wonderful country. All the events familiar on film and the book, you can go through anew in the mobile phone!

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GPfce 0.3.2 NES emulator Better than vNes [update]


updates:
New version with working shortcuts for loadstate/savestate and volume control

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Speed Racer

Based on the recent movie, Speed Racer brings back the devilish driver Speed and his fabulous Mach 5 for some Car-fu and superb races. ENJOY!!!

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EA Mobile - Monopoly Here And Now
176×220 & 240×320

“EA brings the complete Monopoly Here & Now experience to mobile with a bang! The classic game with a modern twist features all new locations from today’s world.
* The classic game of Monopoly brought into the 21st Century with modern locations, pieces and prices.
* Authentic locations from all over the world.
* Take on friends in four player pass and play .”

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