Mobilefunstuff.com

Free phone games, free phone themes, free phone applications, free phone ringtones

Moblica Picasa enables you to view multiple public Picasa Web Albums from your Internet enabled mobile device.

Download the application; search the album you wish to view, and start enjoying the pictures. After finding a specific album, it will re-appear at the recent viewed albums list for later easy and fast access. If you don’t have a Picasa album, you can visit our demo album: moblicaDemo.

Please bear in mind, that due to the nature of this application, which is meant to display images on your mobile device, it is advised you have an adequate data plan (preferably unlimited) or a wireless connection.

After installing and running the application, the Moblica logo should appear with a “connecting” status, which should change after a short while to “Logging in”.

If that does not happen, please check your APN settings to ensure you have and APN which allows you to access the Internet from your device configured. In some phones, additional settings may be required in regards to applications. If you are experiencing problems, please contact us.

Requirements:

· enabled device

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Mods I don’t know if it is in the right section. It is a python script so have posted it here

Inspired by the popular “LightSaber”, Phone Fight is a prototype sword-fighting game for two players equipped with N95 or compatible phones. It makes use of the accelerometer within the phones to detect simulated sword slashes and blocks, and Bluetooth to communicate those moves between the phones and to notify the winning player of victory.

The game is written in the popular programming language Python. The game is still an early alpha version, so it’s not that easy to install the game. But by following the instructions below, you should soon be able to fight against your friends.

Prerequisites
Each participating N95, N95 8GB or N82 phone requires:
- The N95 Accelerometer plugin from
- Python for v1.4.2 or newer
- Cyke64’s axyz Python extension from

For each participating phone:
- Make a directory on your phone’s external memory drive called e:\sounds\phonefight and copy everything from the sounds directory into there. The “e:\sounds” directory may be displayed as ‘Sound Clips’ on your phone. Don’t worry about that. Just make a phonefight subdirectory in there.

- Copy “python/fight.py” to “e:\python” or “c:\python” on the phone

Setup
Each player should start the fight.py script from the Python shell’s ‘Run Script’ menu option.

One player should select ‘I am the Champion’ from the menu that appears. This make his or her phone the ’server’. A message will appear saying ‘waiting for client on channel 5…’ (or possibly some other number).

The other player should select ‘I am the Challenger’. He or she will be then prompted with ‘Discover automatically?’. He or she should then answer ‘yes’ and a a list of nearby bluetooth-enabled phones will appear*. The other player should select the champion’s phone from this list.

If setup is successful, a sword ‘unsheathing’ sound effect will be heard on both phones, and both players can commence combat.

Combat
A vertical attack is successfully defended by a horizontal block and vice versa.

To execute a vertical attack:
Start with the phone screen facing you in a vertical (i.e. portrait) position. Move the phone rapidly downward and away from you.

To execute a horizontal attack:
Start with the phone screen facing you pointing to the left or right, it doesn’t matter which (i.e. landscape). Move the phone rapidly away and to the side.

To block:
Hold your phone vertically or horizontally, as appropriate, with the screen facing you. Note that holding the phone upside-down is *not* a valid block.

In either form of attack, a sword ’swhoosh’ sound should be heard. If your attack is successful (i.e. not blocked), your opponent’s phone will play an ‘urrgh’ sound effect and he or she will lose of his or her 10 health points. Otherwise, a ‘ching’ sound effect will be heard.

When one player has no health left, the game is over.

The object of the game is to deliver ten successful blows to your
opponent before he or she can do the same.

Playing again
At the end of the game, each player will be told the result and prompted to play again. Each player must give the same answer, or the game will crash!

Practice Mode
Selecting ‘I need practice’ from the first menu will initiate a practice mode, where you can swoosh your virtual sword to your heart’s content. No other phone is necessary in this mode.

All of you who have friends with accelerometer supporting phones, just try to follow the steps, it’s not as hard as it looks like. And if it is, the fun you will have to play this game should be always worthwhile!

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Guys, I got this from another forum - here’s a Key Gen for Opera 8.65

Put your IMEI# in the “Enter your ID” field.

Since this is originally for Windows Mobile, ONLY TAKE THE FIRST 10 digits of the generated code and that will be the registration code on your version of the Opera. :thumbup:

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DEAR mobilefunstuffIN

I NOTED THE REQUSTS FOR ADVAN DEVICE LOCK FOR SERIES 60 V3 ..
I HAV ATTACHED IT IN THE LAST WITH THIS U CAN LOCK APPLICATIONS AND GAMES ON UR PHONE ITS A TRIAL VERSION BUT THE KEY GENERATO R IS ALSO RESENT

IF HELPFULPRESS THANKS:present:

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It works my friend on asus p535

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Description

Yoga for Beginners is an application for people who are interested in yoga. It is divided into two main parts: “Yoga Postures” and “Yoga Tips”. “Yoga Postures” describe ten fundamental yoga postures and their benefits. “Yoga Tips” provide useful tips regarding yoga practices.

NOTE

Yoga for Beginners requires the use of the Flash Player application. Flash Player has been pre-installed on the complementary Reduced Size Multimedia Card of your

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Cool it is a free call background sound software, can play music when the call to create an atmosphere

Instructions for use:
1, the installation ApsServer2_MR.sisx or ApsServer2_FP1.sisx.
2, installation of the corresponding member of the FreeCoolCalls, or use a certificate from the Forum for signature unsigned version, or use the root certificate xx signature.
3, any files will be renamed as FreeCoolCalls., into C: \ Data \ Sounds \ FreeCoolCalls.. (This step can be omitted operation, but in order to reduce the space-time music library for the error probability).
4, open the menu of free cool, the first increase in music into the music list, and then set into the current state of conventional settings and self-starting, to withdraw from.
5, call or answer a call, when the monitor is open, the call will be automatically connected to play music

Simple instructions:
1, music list interface:
Navigation middle button to select, deselect, the * key for the selection of all, the # key for the lifting of all options, 0 key to reverse choice. By c key to delete the tag music, if not marked, remove the cursor of the music.
2, music interface:
On the left to return to a folder, right-for entry into the current folder (the folder on the cursor), the navigation keys for the middle open the current folder (the cursor in the folder) or switch tags (the cursor on the document).
5 keys for the selection, de-select the option of a folder or document.
* Key for the selection of all the documentation (not select the folder, the same below), the # key choice for the lifting of all documents, 0 key to reverse choice.
Options - add to add the choice of all the files and folders and subfolders under the media files, if your folder under a lot of documents, to the attention oh
Note: Add a success tips, and will return to the music list interface. If the document will have no choice to return to music . If you can not add music, please check the choice of whether to add menu choices before any file or folder!

3, the T-shaped key + C in accordance with the long bond, or switch control of the key state of default to monitor. There will be prompted to switch (Daemon Started! / Daemon stopped!)
4, under the control #, to display interface, the control interface, according to suspend * key, to continue to play music, the left arrow adjust the volume (the volume control does not affect the call volume), up or down arrows choose music, music to highlight the middle button to select Start playing.

What’s new:

V1.01

Renews the record: the revision music has not limited the music type () the mistake 2, the revision pressed key capture, now only has when the telephone procedure for the onstage procedure only then catches the pressed key; The closure, opens the monitoring not to limit this 3, revises the kneading board to demonstrate, now only has when the telephone procedure for the onstage procedure the kneading board can exhale, when the telephone procedure loses the focal point kneading board automatic hideaway

V1.00 initial edition

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Parys Technografx Ltd PT Devoids v1.00..SymbianOS.9.1.Retail-gkataria


PT DEVOIDS a new and exciting game for the

The most exciting Asteroids game yet seen on windows mobile devices. with up to 100 packet level each one designed to test your skill and dexterity. Kill the bad guys avoid the rocks collect the good bonuses avoid the bad and take each level one step at time SIMPLE…..

PT DEVOIDS a new and exciting game for the Pocket PC , Smartphone and mobile devices.

The most exciting Asteroids game yet seen on windows mobile devices. with up to 100 packet level each one designed to test your skill and dexterity. Kill the bad guys avoid the rocks collect the good bonuses avoid the bad and take each level one step at time SIMPLE…..
PT Devoids is a pseudo-3D “asteroids” game.
For those unfamiliar with the old asteroids-style games this means that PT Devoids is a space-based shoot-em-up where you control a spaceship on missions to destroy asteroids and bandit ships.
Control of the ship is the same as in the old-style asteroids and lunar- lander games where your ship has no brakes, in order to slow down you must face the opposite way to your direction of travel and fire your main thrusters. Because this control method may be unfamiliar your initial missions are rated as “easy” but gradually become more challenging as you progress.
Unlike the original asteroids games the asteroids in PT Devoids travel in 3D, when small they are not dangerous but they gradually approach to collision distance. When getting close to collision distance they are shown in yellow and when presenting a danger of collision they are shown in red.
Your primary task is to destroy the bandit ships rather than the asteroids and, in doing so, to investigate any wreckage thus produced for salvage that could enhance your own ship, but beware - the wreckage may contain dangers (red) rather than enhancements (yellow).

Hardware Compatibility for 3rd edition phones

Compatible with all series 60 3rd edition or above operating systems.

Screen Sizes

ALL 3rd edition 240 X 320 res min and larger ( 320 X 240 or 240 X 320 ) RESOLUTIONS SUPPORTED

PT Devoids from Parys Technografx

Installation.

To install PT Devoids you need to run the installation file (PTDevoids.sis) on your PC when your mobile device is connected to the PC via PC Suite.
Simply follow the instructions on your PC and mobile device to install, we recommend that you install to a storage card if possible.
Note that PT Devoids is specifically designed for 3rd Edition devices with displays of 320*240 or 240*320 but will also work at those resolutions on devices with larger displays.

The Game

PT Devoids is a pseudo-3D “asteroids” game.
For those unfamiliar with the old asteroids-style games this means that PT Devoids is a space-based shoot-em-up where you control a spaceship on missions to destroy asteroids and bandit ships.
Control of the ship is the same as in the old-style asteroids and lunar-lander games where your ship has no brakes, in order to slow down you must face the opposite way to your direction of travel and fire your main thrusters. Because this control method may be unfamiliar your initial missions are rated as “easy” but missions gradually become more challenging as you progress.
Unlike the original asteroids games the asteroids in PT Devoids travel in 3D, when small they are not dangerous but they gradually approach to collision distance. When getting close to collision distance they are shown in yellow and when presenting a danger of collision they are shown in red.
Your primary task is to destroy the bandit ships rather than the asteroids and, in doing so, to investigate any wreckage thus produced for salvage that could enhance your own ship, but beware - the wreckage may contain dangers (red) rather than enhancements (yellow).

Orientation/Controls

When you run PTDevoids for the very first time the initial screen gives you the option to rotate your display so you may choose to view in any orientation (e.g. landscape or portrait), simply press any joypad button if you wish to rotate the display or any other button once it’s as you wish it to be. Note that the orientation you select stays independant of the system orientation when you run PTDevoids.
After orienting the display you can now define the controls.
First of all you need to define the controls for rotating your ship, here you initially press a button for “rotate left”. You must repeat the operation to confirm. We recommend using joypad left to rotate left (i.e. left with respect to your chosen display orientation).
You must then chose a button for “rotate right”, again you must press the button a second time to confirm. We recommend using joypad right to rotate right (i.e. right with respect to your chosen display orientation).
After choosing the controls for rotating your ship next you need to define a button for “thrust”, again press a second time to confirm. We recommend joypad up to thrust (i.e. up with respect to your chosen display orientation).
Next you must define a button for firing your missiles, here we recommend joypad centre or the left menu button or one of your keypad buttons (e.g. “4″).
You must also define a button for “pause/minimize”, again press a second time to confirm. Here we recommend the right menu button. Note that on the menu/setup screens pressing this button will immediately minimize PTDevoids, when actually in gameplay pressing it once will pause the game and if you then press it again while paused then PTDevoids will be minimized. Also note that if you return to PTDevoids after it was minimised during gameplay then it will re-start in paused mode. To unpause the game during gameplay simply press any button other than pause/minimize.
Finally you need to define a button for “exit game”, here we recommend the “clear” button, again you must press the button a second time to confirm.

Main Menus

Once you’ve set the orientation and controls the main menu screen will appear, this is the screen that usually comes up first when you run the game.
Here you can choose to “Start game”, “Re-orient/redefine” or “Exit game”.
Use the joypad directions to change options and joypad centre or fire to choose.

When you choose “Start game” then if there is no saved game you will be taken straight to the ship customisation screen otherwise a new menu will appear allowing you to select from “Continue saved game”, “Start new game” or “Exit game”. Again use the joypad directions to change options and joypad centre or fire to select.

Customisation

Here you can change the bias of your ship’s abilities, you can put as much as possible into defence or attack as you choose.
Use the joypad up/down to change between options.
When “Game Key” is highlighted you can press joypad centre or fire to go through a series of screens giving you information about the game.
When on the other options pressing joypad centre or fire will take you to the mission selection screen.
You can customise your ship by highlighting either “Rate of Fire”, “Power Use”, “Energy Use”, “Shield Regen.” or “Acceleration” and using joypad left and right to transfer points to/from the “Spare Points”. In this way you could max. out your rate of fire for aggressive play or say your shield regeneration for a more defensive style.
Highlighting “Next Level” allows you to use your left and right joypad buttons to choose the next level of difficulty.

Mission Selection

Once you’ve customised your ship and selected the difficulty level for your next mission you may now choose from three alternate destinations for the mission.
Again use the joypad directions to highlight an option and joypad centre or fire to choose.

Scanning the system

Once you’ve chosen your mission destination the system chosen is scanned and then you are sent to the destination via hyperspace to begin the mission.

The Gamescreen

In game you have a HUD giving various information at the top of the screen and a radar map in the bottom-right hand corner.
The HUD shows your spare ships, engine Temperature, shield Energy, salvage recovered and points score.
The number of spare ships you have is in the top-left hand corner, you get a bonus ship every 2500 points.
Under the spare ships are two vertical scales.
The left-hand one of these (T) is your engines’ Temperature gauge and goes from black/green when low to red when high. If the temperature hits the top of this display then your ship will be destroyed due to engine overload. The primary cause of engine overload is too much use of your main thrusters.
The right-hand vertical scale (E) is your shield Energy and is black/green when full down to red when running low. If your ship is hit when your shield Energy is at the bottom then your ship will be destroyed. Note that firing missiles uses some of the same energy that’s supplied to your shields and thus firing missiles can cause a reduced rate of shield Energy recovery or even drain your shields.
To the right of your spare ships are five icons representing five types of salvage enhancements: improved firing, improved acceleration, improved energy production (engine cooling), improved power use and improved shield regeneration. These appear in grey until you salvage that type when the icon changes to yellow. If you successfully salvage these types of enhancements and manage to exit the level stargate without losing a ship then these enhancements will become permenant.
In the top right-hand corner is your current score.
The radar map (bottom-right) shows your ship (solid white dot), bandit ships/wreckage/salvage (blue dots), approaching asteroids (yellow dots), dangerous asteroids (red dots) and the stargate level exit (flashing white dot).
The stargate exit only appears either after you’ve recovered all 5 types of “permenant” salvage or after a time pre-determined by your commander, whichever comes first.

File Information
Last Updated on 4/29/2008
Version –
2.0MB

Minimum Requirements
6MB installed

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Narnia is the magic world created by magic of speaking lion of Aslan. Having got inside of nothing a remarkable wardrobe, in Narnia usual teenagers - Peter, Susan, Edmynd and Lucy get. They should derthrow severe White Witch and to become governors of the wonderful country. All the events familiar on film and the book, you can go through anew in the mobile phone!

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GPfce 0.3.2 NES emulator Better than vNes [update]


updates:
New version with working shortcuts for loadstate/savestate and volume control

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